Character Creation Primer

Follow these steps to create a character for this game.

1. Choose a Race

Pick a race from the races page and see how they fit in the world. Or if there is another race you’d like to play, talk with me about it and we’ll work them into the world somehow. Note: Some of the races have been slightly changed and a couple have been homebrewed. Use the stat blocks on the races page.

2. Choose a Class

Check out the classes page and choose the class that sounds coolest to you. If you’re interested in a build from WotC’s Unearthed Arcana series, I’ll probably allow it, just talk with me first. I strongly recommend the alternate ranger build if you’re interested in that class. Also, keep an eye toward party composition. A party should have at least one of each of the following roles:

Role Classes best fitting that role
Front line fighter/Tank Fighter, Paladin, Barbarian
Scout/Skirmisher Ranger, Rogue, Monk
Healer/Buffer Cleric, Druid, Bard
Artillery/Controller Wizard, Sorcerer, Warlock

3. Determine Ability Scores

You have 27 points to spend on your ability scores (before they are modified by your race. The point costs are as follows:

Score Cost
8 0
9 1
10 2
11 3
12 4
13 5
14 7
15 9
Alternate Method

Roll 3d6 nine times and record the scores in a 3×3 grid. Then write the names of the ability scores like this:

Int Wis Cha
Str x x x
Dex x x x
Con x x x

Choose a score from the corresponding row or column for that ability, and once you do cross it off. Then, in addition to a racial ability modifier, you get a class modifier as well.

Class Bonus
Barbarian +1 Str & Con
Bard +1 Cha & Int
Cleric +1 Wis & Cha
Druid +1 Wis & Con
Fighter +1 Str/Dex & Con
Monk +1 Str/Dex & Wis
Paladin +1 Str & Cha
Ranger +1 Dex & Wis
Rogue +1 Dex & Int
Sorcerer +1 Cha & Con
Warlock +1 Cha & Int
Wizard +1 Int & Wis

All players must use the same method to generate their characters.

4. Choose a Background

Choose a background from the following list, or consult with the DM to develop a unique one if none of the listed ones quite fit. Some of the PHB backgrounds have been modified and I’ve added a few unique to the world.

Name Skills Tools Languages Feature
Acolyte Arcana, History None Any two Shelter of the Faithful
Artisan Insight, Persuasion Artisan Tools Any one Guild Membership
Charlatan/Spy Deception, Sleight of Hand Disguise Kit, Forgery Kit None False Identity
Criminal Deception, Stealth Gaming Set, Thieves’ Tools None Criminal Contact
Entertainer Acrobatics, Performance Disguise Kit, Musical Instrument None By Popular Demand
Hermit Medicine, Survival Herbalism Kit, Musical Instrument None Secret Knowledge
Hunter/Trapper Perception, Survival Musical Instrument Any one Geographic Knowledge
Knight Animal Handling, History Gaming Set or Musical Instrument None Knightly Regard
Monster Hunter Arcana, Investigation Herbalism Kit Any one Dark Secret
Merchant Insight, Persuasion Land Vehicles Any one Trading Network
Noble History, Persuasion Gaming Set or Musical Instrument Any one Position of Privilege
Outsider Arcana, Religion None Any two Exotic Presence
Pauper Sleight of Hand, Stealth Disguise Kit, Thieves’ Tools None Streetwise
Sage Arcana, History None Any two Researcher
Simple Farmer Animal Handling, Survival Artisan Tools, Land Vehicles None Rustic Hospitality
Soldier Athletics, Intimidation Gaming Set, Land Vehicles None Military Rank
Temple Knight History, Religion None Any two Figure of Legend

5. Character Traits


I don’t use alignment in my games. If you want to write an alignment on your character sheet to guide your roleplaying go ahead, but no characters in the world will ever reference alignment and it will never have any mechanical effect. Also, don’t expect monsters to be allies or enemies based on what their traditional alignment is. Heroes in my games have had to ally with goblins and undead, and have had to fight angels. Instead of alignment, your character is defined by their ideal, bonds, flaws, and goals.


A short sentence that sums up your character’s belief system. Your ideals are the things that you believe in most strongly, the fundamental moral and ethical principles that compel you to act as you do. Ideals encompass everything from your life goals to your core belief system. The backgrounds in the PHB have sample ideals you can choose (or roll for if you want). A character may only have one core ideal, though it may change if the events of the campaign warrant it.


A bond is a person, place, or thing important to your character. Even the most jaded loner has something they care about, something tying them to the world. A character can have as many bonds as you like. At least one of your bonds must be to one of the other PCs.


Pick a personality flaw for your character. No one’s perfect, and the most interesting characters are the flawed ones. The good news is that if you play into your character’s flaw in an interesting way, you can be granted Inspiration, which can be used to gain advantage on rolls. Once again, if you have trouble thinking of a flaw, there are tables to roll on for your background in the PHB.


What does your character want? The wilderness is a dangerous place. You’d be insane to go out into it. Why are you?

Character Creation Primer

Rise of the Twilight Empire PeterLaCara